Tribes ascend validating problem
You can always walk by the generator room and fire a shot or two regardless of your class.
This is a great way to keep your base a little bit safer.
Thus it is usually better to leave the destruction of the generator to the Infiltrator or Raider on your team.
The Generator starts with 6000 health and an auto-repair time of minutes.
It is usually the job of the Technician to protect and maintain their team's generator.
In addition, the Technician's Turrets, Sentinel's Drop Jammer, and Doombringer's Force Field all shut down.
Losing the generator leaves the base vulnerable to classes that would usually have a harder time getting into the base (such as the powerful Juggernaut and Brute) to wreck havoc on attempts to re-establish defenses.