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Traverso says he knows of just two other studios focusing on Kinect, Brazil's HTW Games and Finland's Virtual Air Guitar."I don't think it's possible to be successful when the company owning your market is trying to close it down," Traverso says."To be clear, I don't think Microsoft is to be criticized for this decision: Removing the Kinect was a wise business move to get Xbox One to grow, and even though it could have been communicated better, it was a great choice in the long run."Traverso takes full responsibility for deciding to work on a Kinect game after Microsoft announced the unbundling.He made a hard decision the day Microsoft unbundled the Kinect from the Xbox One in June 2014: He and his team at Through Games had been working on for months and they weren't ready to give up on it yet.Microsoft had sold between 4 million and 5 million Kinect-ed Xbox One bundles before deciding to ditch the peripheral and lower the price, Traverso says.Check out our top 10 list below and follow our links to read our full in-depth review of each online dating site, alongside which you'll find costs and features lists, user reviews and videos to help you make the right choice.
Besides, Microsoft supported Through Games' decision to build a Kinect experience, even after the big unbundling.Players and critics generally agree with this assessment, leaving with a score of 84 on Metacritic.That doesn't mean the game was popular, however."All considering, sales have been all right," Traverso says.Even imagining a "disastrous" return rate of 50 percent, that still left Through Games with 2 million potential customers.The team decided to take a chance, and they kept working on is a wildly imaginative and innovative game that takes full advantage of the Kinect interface.